Shader "Zxc Render Pipeline/Lit"
{
    Properties
    {
        _MainTex("Main Texture", 2D) = "white" {}
        _Ambient("Ambient Color", Color) = (0.1, 0.1, 0.1, 0.0)
        _Specular("Specular Color", Color) = (1.0, 1.0, 1.0, 1.0)
    }
    SubShader
    {
        Tags 
        { 
            "RenderType" = "Opaque"
            "LightMode" = "ZxcLit" 
        }
        
        Pass
        {
            HLSLPROGRAM
            
            #pragma target 4.5
            #pragma vertex Vert
            #pragma fragment Frag
            #include "../ShaderLibrary/BlinnPhongPass.hlsl"
            
            ENDHLSL
        }
    }
}
